- session length
- character creation takes too long
- DM prep can be long and labor intensive
- scheduling
- need consistent attendance from all players
- Most need a DM
- requires a specialized skillset and deep understanding of the rules
- easy to forget things between sessions
- easy to forget capabilities within a session
- analysis paralysis (whether because there are too many or too few options)
- hard if players have not played much or anything or if they have played videogames where the options are very limited and clear)
- some players can dominate sessions
- favors extroverts/confident players
- engaging introverted players
- some players try to narrate outcomes
- too many rules/dead time trying to reference rules
- math
- most need multiple players
- better with friends/hard to play with random people
- difficulty roleplaying (social awkwardness, self-consciousness)
- improv instead of roleplaying?
- cost
- Really? I’ve always thought of RPGs as being a pretty cheap hobby.
- setting
- many are medieval fantasy
- rulebooks teach you a system but not how to play RPGs in general
- requires taking notes
- social stigma (too “nerdy”)
- lots of required reading before playing
- DM skill determines player experience
- Hard to find a group
Sources